![]() ![]() ![]() Hired by the monstrous sirens, whose preferred diet is people, the Stillwaters are making a profit selling humans instead of cattle. Already having one of these effects instead increases its effectiveness by 75%.They aren't doing it on their own, though. ![]() Necromantic Death Stone - Once every minute, moving near a corpse grants the Equip effects of the Desirous Blood, Cold Frost, and Pestilent Plague Stones for 25 sec.Desirous Blood Stone - Dealing damage has a chance to drain life, healing and dealing 17,967 Shadow damage.The following Primordial Stones can be made created with a Condensed Necromantic Magic: Swirling Mojo Stone - Being near a dying creature saps a portion of their mojo, and eventually crystallizes it.Prophetic Twilight Stone - Damaging effects from your Primordial Stones trigger one of your healing effects, and vice versa.The following Primordial Stones can be made created with a Condensed Shadow Magic: Wild Spirit Stone - Nature and healing effects from Primordial Stones restore 7,528 health of 5 nearby allies over 7 sec.Wind Sculpted Stone - Moving rallies the wind to your side, granting 94 Speed stacking up to 5 times.Storm Infused Stone - Critically striking an enemy has a chance to shock them and 2 nearby enemies, dealing 15,625 Nature damage.Pestilent Plague Stone - Dealing damage has a chance to infect the target with a plague that spreads to nearby enemies, dealing 13,481 Nature damage over 9 sec.Echoing Thunder Stone - Moving builds an electrical charge, causing your next damaging ability to also deal 20,213 Nature damage.The following Primordial Stones can be made created with a Condensed Nature Magic: Freezing Ice Stone - Dealing damage has a chance to chill the enemy, dealing 22,640 Frost damage and slowing them by 15% for 6 sec.Exuding Steam Stone - Receiving heals has a chance to exude hot steam, restoring 15,049 health to yourself and 2 nearby allies.Deluging Water Stone - Abilities have a chance to drench a nearby ally, healing them for 36,414 over 6 sec.Cold Frost Stone - Gain a Frost shield every 20 sec that absorbs 30,339 damage and slows melee attackers by 15% for 5 sec.The following Primordial Stones can be made created with a Condensed Frost Magic: Entropic Fel Stone - Fire damage dealt by Primordial Stones is increased by 60%, and now Chaos damage.Searing Smokey Stone - Successful interrupts exhale smoke, dealing 11,551 Fire damage to enemies within a 8 yd cone in front of you.Raging Magma Stone - Absorbing damage has a chance to coat you in lava, causing melee attackers to take 3,370 Fire damage for 6 sec.Flame Licked Stone - Dealing damage has a chance to set the enemy on fire, dealing 24,265 Fire damage over 7 sec.The following Primordial Stones can be made created with a Condensed Fire Magic: Damage is increased for each enemy struck, up to 5 enemies. Shining Obsidian Stone - Gaining an absorb shield from a Primordial Stone erupts the ground, dealing 36,096 Physical damage split between enemies within 5 yd.Indomitable Earth Stone - Taking damage has a chance to shield yourself, absorbing 45,509 damage for 12 sec.Gleaming Iron Stone - Standing still for 3 seconds in combat steels yourself, absorbing 22,755 damage and increasing auto-attack damage by 428 for 25 sec.The following Primordial Stones can be made created with a Condensed Earth Magic: Obscure Pastel Stone - Spells and abilities have a chance to cast a random Primordial Stone effect.Sparkling Mana Stone - Frost effects from Primordial Stones restore 996 mana over 3 sec.Harmonic Music Stone - Entering combat increases the tertiary stats of you and 4 nearby allies by 364 for 8 sec. ![]()
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